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Documentation Index

Fetch the complete documentation index at: https://docs.aurinfer.com/llms.txt

Use this file to discover all available pages before exploring further.

Memory Engine

Navigate to Universal → Memory Engine on your character’s dashboard. This section has two sub-pages: Configuration and Memories. The Memory Engine allows your character to remember things between conversations — not just within a single chat, but across sessions, users, and time. It determines what gets remembered, how long memories last, and which ones get recalled first when responding.

Configuration

The Configuration page has four tabs: General, Decay, Importance, and Scoring.

General Tab

Core memory system settings that apply globally. System Settings
SettingDescriptionDefault
Enable Memory SystemMaster toggle — turns the entire memory system on or offOn
Memory Context SizeHow many memories are included in the context when generating a response (1–20)10
Relevance ThresholdMinimum similarity score required for a memory to be recalled (0.01–1.0)0.10
Cleanup ThresholdMinimum importance a memory must have to survive maintenance cleanup (0.01–0.5)varies
A higher Memory Context Size means the character considers more past memories per response, but increases latency. Start at 10 and lower it if responses feel slow.

Decay Tab

Controls how quickly memories “fade” over time. Memories that aren’t reinforced gradually become less likely to be recalled. Higher values = faster decay (fades quickly) · Smaller values = slower decay (retains longer) Each memory type has its own decay rate matching its expected lifespan:
Memory TypeDefaultLifespan
Short-term0.1000Hours to days
Working0.0500Days
Episodic0.0100Weeks
Semantic0.0010Months
Long-term0.0001Years

Importance Tab

Importance Thresholds — Set minimum importance scores for different memory types. Memories below the threshold for their type are deprioritized or dropped.
Memory TypeDefault ThresholdTimeframe
Short-term0.30Hours to days
Working0.40Days
Episodic0.50Weeks
Semantic0.60Months
Long-term0.70Years
Raise a threshold to make the character more selective about what it remembers for that type. Lower it to retain more.

Scoring Tab

Relevance Scoring Weights — Balance how the system scores memories for recall. The three weights must sum to 1.0.
WeightDefaultWhat It Prioritizes
Similarity Weight0.25How semantically similar the memory is to the current conversation topic
Importance Weight0.50How important the memory was rated when it was stored
Recency Weight0.25How recently the memory was created or last reinforced
A Total Weight indicator at the bottom of the page shows the live sum of all three weights. It must equal exactly 1.00 — the UI validates this. Adjust these to change what the character “values” when deciding what to remember. For example:
  • Increase Recency if you want the character to prioritize recent events over old ones.
  • Increase Similarity if you want it to stay more on-topic.
  • Decrease Importance if you want all memories treated more equally.

Memories

Navigate to Memory Engine → Memories. This page shows all stored memories and the Learning Queue.

Stored Memories

A searchable, filterable list of everything the character currently has in memory.
ControlFunction
Search barFull-text search across all memories
All Types dropdownFilter by memory type (short-term, working, episodic, etc.)
Total countShows how many memories exist (e.g., “0 total”)
You can view, inspect, and manually delete individual memories from here.

Learning Queue

Below the memory list is the Learning Queue — a feed of facts mentioned by users in conversation that the system has flagged as potential permanent memories. Each item in the queue shows the fact text, a category tag (e.g., world fact), and a score out of 5. You can:
  • Approve an item to promote it to permanent memory
  • Reject an item to discard it
  • Use the Search bar to find specific items in the queue
  • Use the Refresh button to reload the queue
The Learning Queue is where the character “learns” from real conversations. Reviewing it periodically ensures the character’s memory stays accurate and relevant.

Danger Zone

At the bottom of the Memories page:
ActionWhat It Does
Wipe All MemoriesPermanently deletes all general (unpinned) memories the character has accumulated
Clear Learning QueueRemoves all pending candidates from the Learning Queue without promoting them
Both actions are irreversible. Wiping memories cannot be undone — the character will start fresh with no recollection of past conversations.