Documentation Index
Fetch the complete documentation index at: https://docs.aurinfer.com/llms.txt
Use this file to discover all available pages before exploring further.
Memory Engine
Navigate to Universal → Memory Engine on your character’s dashboard. This section has two sub-pages: Configuration and Memories.
The Memory Engine allows your character to remember things between conversations — not just within a single chat, but across sessions, users, and time. It determines what gets remembered, how long memories last, and which ones get recalled first when responding.
Configuration
The Configuration page has four tabs: General, Decay, Importance, and Scoring.
General Tab
Core memory system settings that apply globally.
System Settings
| Setting | Description | Default |
|---|
| Enable Memory System | Master toggle — turns the entire memory system on or off | On |
| Memory Context Size | How many memories are included in the context when generating a response (1–20) | 10 |
| Relevance Threshold | Minimum similarity score required for a memory to be recalled (0.01–1.0) | 0.10 |
| Cleanup Threshold | Minimum importance a memory must have to survive maintenance cleanup (0.01–0.5) | varies |
A higher Memory Context Size means the character considers more past memories per response, but increases latency. Start at 10 and lower it if responses feel slow.
Decay Tab
Controls how quickly memories “fade” over time. Memories that aren’t reinforced gradually become less likely to be recalled.
Higher values = faster decay (fades quickly) · Smaller values = slower decay (retains longer)
Each memory type has its own decay rate matching its expected lifespan:
| Memory Type | Default | Lifespan |
|---|
| Short-term | 0.1000 | Hours to days |
| Working | 0.0500 | Days |
| Episodic | 0.0100 | Weeks |
| Semantic | 0.0010 | Months |
| Long-term | 0.0001 | Years |
Importance Tab
Importance Thresholds — Set minimum importance scores for different memory types. Memories below the threshold for their type are deprioritized or dropped.
| Memory Type | Default Threshold | Timeframe |
|---|
| Short-term | 0.30 | Hours to days |
| Working | 0.40 | Days |
| Episodic | 0.50 | Weeks |
| Semantic | 0.60 | Months |
| Long-term | 0.70 | Years |
Raise a threshold to make the character more selective about what it remembers for that type. Lower it to retain more.
Scoring Tab
Relevance Scoring Weights — Balance how the system scores memories for recall. The three weights must sum to 1.0.
| Weight | Default | What It Prioritizes |
|---|
| Similarity Weight | 0.25 | How semantically similar the memory is to the current conversation topic |
| Importance Weight | 0.50 | How important the memory was rated when it was stored |
| Recency Weight | 0.25 | How recently the memory was created or last reinforced |
A Total Weight indicator at the bottom of the page shows the live sum of all three weights. It must equal exactly 1.00 — the UI validates this.
Adjust these to change what the character “values” when deciding what to remember. For example:
- Increase Recency if you want the character to prioritize recent events over old ones.
- Increase Similarity if you want it to stay more on-topic.
- Decrease Importance if you want all memories treated more equally.
Memories
Navigate to Memory Engine → Memories.
This page shows all stored memories and the Learning Queue.
Stored Memories
A searchable, filterable list of everything the character currently has in memory.
| Control | Function |
|---|
| Search bar | Full-text search across all memories |
| All Types dropdown | Filter by memory type (short-term, working, episodic, etc.) |
| Total count | Shows how many memories exist (e.g., “0 total”) |
You can view, inspect, and manually delete individual memories from here.
Learning Queue
Below the memory list is the Learning Queue — a feed of facts mentioned by users in conversation that the system has flagged as potential permanent memories.
Each item in the queue shows the fact text, a category tag (e.g., world fact), and a score out of 5. You can:
- Approve an item to promote it to permanent memory
- Reject an item to discard it
- Use the Search bar to find specific items in the queue
- Use the Refresh button to reload the queue
The Learning Queue is where the character “learns” from real conversations. Reviewing it periodically ensures the character’s memory stays accurate and relevant.
Danger Zone
At the bottom of the Memories page:
| Action | What It Does |
|---|
| Wipe All Memories | Permanently deletes all general (unpinned) memories the character has accumulated |
| Clear Learning Queue | Removes all pending candidates from the Learning Queue without promoting them |
Both actions are irreversible. Wiping memories cannot be undone — the character will start fresh with no recollection of past conversations.